Jesse HumphryAdding Custom Classes to Editor Context MenuOne of the most powerful things I've done so far is adding some custom classes I made for my personal project, Orbital: Space Rogues,...
Jesse HumphryDeveloping Indicators for Puzzle DesignerHello all! Today we're going to be looking a bit more at how we can leverage editor-only functionality to give our puzzle designer a bit...
Jesse HumphryAbstracting the UE5 MetaSoundIn this post, we'll build on our previous work from Diving into UE5 MetaSounds, where we left off with a functional, but inefficient and...
Jesse HumphryDiving into UE5 MetaSoundsToday, we're going to jump into one of the new features of Unreal Engine 5: MetaSounds. MetaSounds are the UE5 "replacement" for typical...
Jesse HumphryUser InteractionThe world inside of a video game only captures a player if it feels responsive, and user interaction is a key part of that process. In...